Design With Reason: The "Listen With Reason" Column 11.03.00
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Why a column like this? Because too many web sites seem devoid of personality. Because the world of newspaper design can always use a little more dialogue. And because, hey, it's my web site. So I thought, why not create the first regular online column about newspaper design, on the first web site devoted to newspaper design? The goal is to discuss current issues fairly regularly; feedback and ideas for future topics are encouraged.

Why "Listen With Reason?" Because "Listen to ..." sounded a little too preachy.


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This will be a short column because 1) I'm busy packing my bags for Iceland, where I'm leading a short training program, and more important, 2) I'm more interested in hearing what you have to say on this particular subject.
I've been wondering about this a lot lately. Should newspapers be fun for the reader to read? Should they be a fun place to work?
This isn't to imply that every day's paper should be a laugh riot - fun has its place. Nor should every moment of our time in the newsroom be giggles and snorts - we've got plenty of serious business to do. But I fear that times are changing to such an extent that 1) we're not enjoying our jobs in the newsroom as much as we used to, and 2) the end result is a less dynamic, and sometimes dreary, product.
Lately I've been talking with several papers that seem interested in changing. I ask them questions like "what guides them" and "does the staff know what they value." I fear sometimes that this can be dismissed as "consultant speak," but I've been in too many newsrooms where staffers tell me they really don't know what the mission of the place is - why they are there or who they are writing or designing for. So the "values" stuff is particularly helpful when trying to imagine the place the paper needs to move toward.
I've been thinking a lot about a paper I consulted with several years ago, one whose layouts continue to inform, startle, and occasionally delight. Is it an accident that in conjunction with the redesign, the newsroom had a serious conversation about how they wanted to define themselves? A review of the paper's design stylebook finds this mission statement "that directs both content and design":
"The (newspaper) will provide a daily package of news, business news, features and sports that is relevant to readers' lives. We will report the news, reflect the realities of daily life, and offer readers help in understanding and coping with a complex world.

"On the design front, that mission translates into the following goals: Lure the readers into the paper with lively, contemporary display. Make the newspaper fun to read."
A clarification of the paper's design goals, which I helped write and edit, went on for several pages, addressing issues of photo play, white space, typographic restraint, etc. This was all followed by the more dry specifics of font calls and pagination specs.)
Such a statement that the newspaper should be "fun to read" seems daring and provocative to me, because too many papers seem so far from it. And I wonder, even in my brief forays into various newsrooms, if people are having as much fun as I did years ago on the copy desk, trading zany messages about the latest ludicrous dispatch from the AP, newsroom gossip or photo headlines we'd really like to see make it into the paper!
So you tell me: Is your newspaper fun to read (at the appropriate time and place, of course)? Do you enjoy working for your newspaper? (Do you even think you are entitled to enjoyment as a benefit of work?) Has everything become more buttoned-down over the past few years? Or is it just me? Eagerly awaiting your replies for use in a future column.

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Closing thought: Do you know what your paper values? Is fun anywhere in that recipe? Is the thing that hits the doorstep each day an appropriate reflect of the mission and the people of your newsroom?

I'd love to see examples of page designs that you think make your newspaper fun to read. Feel free to email me your JPG images as attachments, no more than 100k please, and we'll review some of them in a future column.


Proceed to next column: What designers have to be thankful for

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Web posted: Nov. 3, 2000.
design@ronreason.com